Mark Mod Feature - Server Sided Anti Cheat (SMAC)

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This something which has not seen before in any other games, it is the first Anti Cheat which runs only on the server! Unlike UAC, which runs on the clientside, SMAC runs only on the server sided. Which has a lot of advantages, gamers do not have to download or install anything! Clients cannot fool the Anti Cheat, which is now possible with UAC.

Simply set the variable: EnableAntiCheat in the section [AMMod.MBMod] to True and the anti cheat module will be activated and checking all the playing gamers. Also it downloads the Master Ban List from markmods.com, which includes all the cheating players' IP addresses.
SMAC is still in full developing but already detecting these cheats;

In S.W.A.T. 4 V1.0 & V1.1:
- Aimbot
- No-Recoil

In S.W.A.T. 4 V1.0:
- Team Arrest
- Weapon-modification (Taser stungun)
- Weapon-modification (Pepperspray)
- Long-arms (arresting / togglebehindview)
- Long-arms (opening doors)
- Long-arms (closing doors)

S.W.A.T. 4 The Stetchkov Syndicate:
- None detected cheats so far. (Please send me a No-recoil or Aimbot cheat if you know one)

Once SMAC has caught a cheater his IP is sent to markmods.com and then he will be banned immediately. The ban entry can be found in the global $mysqldb, Cheater Banlist and in your own linked banlist.
Do not try to test any cheats with my Anti Cheat. It's true that you don't get banned immediately, the Anti Cheat wants to make sure you are cheating. Once it is really sure, it bans you immediately and you won't be able to join a lot of server anymore.

SMAC works on upgraded servers only, which is the same for the master banlist.



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